Save as SVG

Jim Marshall

Posts: 1

5 years ago

Please add the ability to save as an .svg file.
memmaker650

Posts: 10

5 years ago

Yeah, that's an important feature. Another vote.
alpaca

Posts: 1

5 years ago

here's my vote! :)
pixelmator has vectorial shapes, it would be nice to export them..
Jenneil

Posts: 16

5 years ago

Pixelmator used to have the ability to save to tons of file formats, but this feature was apparently removed in 2.0. In addition, it seemed to also open many more file formats prior to 2.0. I am not sure why they took a step back in this area.
mailo

Posts: 5

5 years ago

I also vote for svg support. Or another tool for vector graphics :) (Somehow compatible with Pixelmator)
Tkuechle

Posts: 8

5 years ago

EPS, Vector artwork in PDF, SVG would all be great for my workflow too.
Trying to exist on an island all by oneself is very lonely. ;-)
EdwardNight

Posts: 10

5 years ago

Another vote over here for this feature. I'd love to see the ability to see some kind of vector export support in the future. If there have to be limits to what kind of objects can be exported as such, so be it.
ipod_david

Posts: 21

5 years ago

would be awesome! +1 here
I make most of my worksheets for school with inkscape, if this app could also replace inkscape I could completely kill x11 from my machine!
IvanTheSquid

Posts: 1

5 years ago

I would really love to have SVG support (save/load).
TURTLECREEK

Posts: 1

5 years ago

You have my vote on SVG as well....I would love to be able to convert a bitmap to vector function as well!
GarthDB

Posts: 1

5 years ago

Another vote for svg.
AlejandroJL

Posts: 1

4 years ago

Other vote for SVG :D
fredrikpacius

Posts: 19

4 years ago

+1
Coen

Posts: 608

4 years ago

-1

LOL
Don't panic
Sebastiaan

Posts: 3516

4 years ago

Hi Coen,

To further help us out it would be nice to keep a discussion going about why people want and why people don't want this as a feature. A +1 alone is nice if you agree with the others for the same reasons. Since you had a -1 you might want to elaborate on why you don't want to see SVG support as a feature. Thanks for your input, because this will help us very much in the teams decision making.
Snow Leopard

Posts: 17

4 years ago

Please add SVG. With high-density screens becoming even more popular, it's really important to add it.

By the way, I think the -1 post was a joke, but if it wasn't it would help to know why.
~ Snow
hulleyrob

Posts: 5

4 years ago

SVG support would be useful here too.
kamtasia

Posts: 2

4 years ago

I need SVG ability because a specialized software program I'm using only takes SVG's for the graphics.
--Kamtasia
Coen

Posts: 608

4 years ago

@Sebastiaan

Fair Enough. What use is exporting SVG in a mainly pixel based image editor? It isn't called PIXELmator for nothing. SVG are Scaleable Vector Graphics. But the main functionality of Pixelmator is bitmap based. It just doesn't make sense exporting bitmap imagery to SVG.
Besides that, adding SVG export would mean that the Pixelmator team would shift it's focus away from bitmap graphics and away from it's strength. Wanting stuff like this kind of reminds me of the old DTP-app called Canvas. It was QuarkXpress, Photoshop and Illustrator all in one. And it was utter crap. Too much functionality.

I really think Pixelmator is great and I use it every other day, but adding more vector functionallity just doesn't cut it for me, that stuff is better done in Inkscape, iDraw or Illustrator.So, -1 for SVG support in Pixelmator.
Don't panic
Snow Leopard

Posts: 17

4 years ago

@Coen Well actually, it's more relevant than ever to have it.

In version 2 Pixelmator added support for drawing tools, so adding SVG support would allow us to export these graphics without compressing them as bitmaps.It will also be useful for text-based graphics.

Regardless of what use it has, it would really just appear as another export option and hence increase the capabilities of this fantastic app. Why would you want less features just because it has little use to you?

I really hope this gets added, it would be very useful for the sort of graphics I make.
~ Snow
Coen

Posts: 608

4 years ago

@Snow Leopard - I said nothing about less features.I said something about keeping focus.
Don't panic
Snow Leopard

Posts: 17

4 years ago

@Coen I don't see how adding SVG would stop focus. If anything, it would assist it.
~ Snow
Everett

Posts: 52

4 years ago

Snow Leopard,

What you're not getting, is that you are asking for something that is inane. I don't mean this as an insult, but Coen has tried to explain, you simply can't magically turn raster images into vector graphics. It simply does not work that way. You can achieve some semblance of this through "vectorizing" the image. This effectively makes the image look like a cartoon, not a picture. And if people are serious about wanting a RASTER program to do this, you HAVE to add vectorizing to make the graphics vector graphics. Look up Adobe Streamline to see what I'm talking about.

I think a lot of people here see someone say that, "gee I'd like..." and then +1 it without thinking it through. THIS is a perfect example. I thought for sure this was a joke, but people are serious here. They REALLY believe that all they have to do is ask for something, even when it's not really possible....

And NO SVG would not assist focus in any way. If you want to build Vector Graphic images, get a vector graphics program (I use and recommend iDraw). You might as well be asking for MS Word to export MIDI. Sure, they could make it happen, but it's NOT the best use of resources.
Coen

Posts: 608

4 years ago

+1 on midi support in MS Word!
Don't panic
Everett

Posts: 52

4 years ago

I realized my example of MIDI in Word might be a bit... metaphorical. Pixelmator has a text tool. The OS allows me to spell check and Grammar check. I'd like to see a .docx format export. Docx can handle graphics, and I could import my work directly to Word. This would obviously improve the Focus of Pixelmator because I'd be able to use it with another piece of software (though I really don't understand how this argument makes sense).

Now, I'm not serious. I just wanted to take time to give an example that DIRECTLY relates to Pixelmator.

Snow Leopard (and everyone here). If I was editing a raster image, and I discovered I needed to do a little simple vector work, I would use Pixelmators vector tools. Just like if I needed to do a little text work, I'd use the text tools. I would no more expect to export as an SVG because I used a vector tool, than I would expect to export as a .docx because I used a text tool.

If I wanted to do some SERIOUS vector work, I'd do it in a Vector graphics editor (iDraw). Just like if I was going to write a research paper, I'd use Pages (I know, most people like Word). That is why I identified the request as "inane" (which I still feel the REQUEST is). I hold nothing against anyone, and though I used strong language, I still respect your right to an opinion.
evanh

Posts: 2

4 years ago

Everett, you bring up a very good point. Here's my question. Being able to save as an .svg file would allow you to save compound paths into the file correct? As Sabastiaan was saying to everyone, why would you need this in your workflow? Mine would be that I do a lot of modeling in Cheetah 3d. To be able to take a vector and save the paths, then import it into Cheetah 3d and raise those paths into a 3d image would be great. The other option I guess is purchasing Sketch 2 which is a vector based program... Just throwing it out there for thought :) But hey, if someone is developing a Sequencer, Editor, Modeler, Vector, BMP and Word Processor all in one, I'm game! HA!
Everett

Posts: 52

4 years ago

evanh,

I wanted to think about what you said before I stuck both feet in my mouth. I'm going to give an honest, but likely unpopular answer. Buy a vector editor. I'll give an example. I use iDraw (sketch, are you serious ?!?!? :) I love that program. What I would like to see (in my perfect world that I live in) is integration across Pixelmator, iDraw, and iStudio Publisher. Have the three teams get together and figure out how to move things between them (like how Adobe products are integrated). However, stay independent (just because you have tight integration does NOT mean that you need to all be one company).

My main point (as stated elsewhere) is Pixelmator needs to pick A focus, and stick with it. This being all things to all people is what got Adobe Bloatoshop where it is. What I mean by that is people jumping ship (like me) looking for simpler, more elegant answers.

What would really be cool (to me, in my perfect world again) would be hooks that cheetah could use, a round trip through Aperture, heck, lets throw in Bryce 3D (if they ever make a version for ML), DAZ, and Manga Studios... Have companies start getting creative in the ways they pass data to each other. Compete with the big guys, by using the advantages of being the small guys (not trying to insult anyone). Work together. Get ahold of Apple and ask for hooks into Motion.

Really, think outside the box. No, I don't want one app that does everything anymore than I want one tool to build a house with. I want the tools I used to be specialized for their job. I want them to do it VERY well. And I want to look incredible using them (okay, not look like an idiot at least).

I recognize you may not agree with me, because my perfect world may not line up with yours. It's okay, your just wro... I kid. All I'm saying is I'd like to see the focus for Pixelmator to be what they said they were building when I bought in. An image editor. Potentially (IMHO) the best one on the market.
tiffin

Posts: 90

4 years ago

Everett:

Although you mention solid points about how a tool should be very good at the thing it was designed for and how some people use a hammer for everything I think you're looking at things in the present perspective, rather than the future. I think that the calls for Apple to make it's UI resolution independent are getting louder and makes sense when looking at all the form factors they now have to juggle: iPod, iPhone (there are two sizes of that now!), iPad (again, two), a possible TV, desktop Macs...

More so would be the Retina display, the one thing all reviews commented on was that the webpages looked pixelated, everybody said it and then they said it'll take time to catch up, but then I read of 400~600+ppi screen being developed and where then, because competition will mean there have to be even more resolutions/sizes of images catered for and that just complicates things.

SVG is vector, it's not vector that is vector, it's less work, it means that one image (text files, if you will) can be loaded up and then it works on ANY display, I'm sure you get that, but what it means is the future, shouldn't Pixelmator reflect that?
pixie

Posts: 62

4 years ago

tiffin:

you have to decide what kind of image you are working with. And a developer has to decide which kind of software they are developing.

Yes, there is retina. But have you ever seen a digital camera saving their files in SVG? Or any other vector-format? I guess your answer will be "no" and it will be no forever. And that's the point. Pixelmator is a bitmap-tool. Only a bitmap-tool. The vector-shapes are for design-purposes only and to make things easier and keep them editable. If you need a vector-tool, you'll find a lot on the AppStore. Try Sketch or iDraw. They read and write SVG (almost, because SVG is not SVG). But SVG is only for vector and not for bitmap-content.
When I have to work with bitmaps, I use Pixelmator. When I have to work on vector-images, I use Sketch. Both do "images" but in different ways.
When I have to wash my dishes, I use the dishwasher – not the washing machine although both do "cleaning".
tiffin

Posts: 90

4 years ago

Websites can be designed in Pixelmator, what then?
pixie

Posts: 62

4 years ago

Create the design in 2x the size for Retina. Slice it, export it and build the site. There's no need for vectors here. Don't forget that there are not so many browsers out, that offer full support for SVG. But you should think about using CSS3 which is (almost) better supported than SVG by modern browsers. Use it to create gradients in navigation-bars, backgrounds, and so on. And whenever a browser doesn't support the commands you can be sure that SVG is not supported, too and you have to fall back to bitmaps.

If you want to create your website with vectors, use a vector-drawing-tool. Whenever you use more than just strokes and lines in Pixelmator, you can't use vector anymore (even when there is a SVG export because SVG can't create bitmaps). That's the point where a vector image turns into a bitmap with all the limitations a bitmap has.
tiffin

Posts: 90

4 years ago

SVG is a work in progress sure but it's being taken seriously by all the big players, there is not a player who doesn't have a fair slice of the browser market not backing it. The SVG team work closely with the CSS guys and it's obvious that as CSS has been embraced so firmly that SVG plans to ride on its coat-tales.

The idea that double "Retina" resolution will work is folly, dimensions count for more, simply doubling the size of an iPad Retina display does nothing for Retina on the iPhone, yet both display the same webpage, that says nothing of competing brands with differing dimensions, which is why CSS is so popular.

SVG can also be re-edited and as you'd expect and that makes a real difference. Aperture can ad after effects to photography, its one of the main requests I read all the time online: to have more! But what if it didn't have them, then it would just organise photos but they offer more and people like it, sure it's a resource hog but that becomes less of an issue with more RAM and SSD. To imagine that Pixemlator wouldn't cater for SVG would be to condemn it to irrelevance.

If anything the displays we have today will be meaningless when out wallpapers become screens (eWallpaper) and then what, then you're going to need vectors!
adyo

Posts: 5

4 years ago

Hello. New Pixelmator user here (testing the demo, strongly considering purchase).

I'm trying to replace Adobe Fireworks and Pixelmator so far is the closest contender with a workflow that makes sense.

The problem is, with Fireworks, I can freely move between vector and raster graphics. Any shapes I draw are editable vectors and I can have raster or vector content in the same file and export to raster files OR export vector work to AI, SVG, etc.

If the Pixelmator team were to add SVG or AI export support, it would be a giant leap forward for the app and my needs.

I don't agree at all with earlier comments about it being like asking for midi support in evil Microsoft word, as I've had very real, tangible uses for this and have used it for years. I'm just tired of dealing with Adobe products and want to support smaller developers who are making nice lean apps that perform well.


Thanks for reading.
tiffin

Posts: 90

4 years ago

SVG's gonna happen so if Pixelmator don't adopt it you'll be using something else anyway.
NavyNarwhal

Posts: 4

4 years ago

Yes! Vector support would be awesome! The ability to open .svg/.eps files would be so useful.
dougoftheabaci

Posts: 5

4 years ago

What with the text to shape and all the other shape features being added to Pixelmator now would be the perfect time to give us SVG support.

I know there's been some debate among users here about why you'd need it. Where I would find it the most useful is for the web. With a number of online tools it's possible to create your own icon fonts by importing SVGs. The end result is a much more flexible and modular icon library for web use. Not to mention all the benefits of SVG in general. Anyway, SVG on the web is a really handy thing and comes with so many benefits. However, all the current tools that aren't Illustrator basically suck for this purpose. They either have an ugly, confusing UI, are missing key features (like text to shape), or simply do not work.

Here's hoping this makes it into 2.2 and we get to play with it soon!
lmpessoa

Posts: 11

4 years ago

SVG would be awsome and very useful to me too!

I'm picking the discussion in the middle of it, but being able to export to vector formats is not the same as converting an entire pixel image to vectors. SVG itself allows for part of the image to come from a bitmap. The SVG XML part only refers to the image at its location (which can be stored together insize a ZIP file with the extension .svgz).

So please, let's not mix two functionalities here. What we're asking here (me too!) is to export to SVG solo.
jamesrhodes

Posts: 3

4 years ago

I would like this feature very much. :)
chaloum

Posts: 10

4 years ago

Ok, now Pixelmator is doing a way better job with vectors it need to be able to export as SVG and EPS. Also hope the vectors work with the CMYK side of things as well
mak972

Posts: 3

4 years ago

+1 for SVG export
+1 for export into bezier path like Paintcodeapp.com or Drawscri.pt
Johan C

Posts: 1

4 years ago

Hello,

+1 for the SVG & PDF export.;)
bartonaz

Posts: 5

4 years ago

Definitely support of import/export SVG graphics is very needed, especially taking into account the current course toward vector graphics in Pixelmator 2.2. Add it please...
BobWalsh

Posts: 1

4 years ago

+1 for this too: I need to covert various .pngs for things like arrows to .svg Would really prefer to do that in Pixelmator.
bigbigsimon

Posts: 7

4 years ago

Definitely - vector file formats means I can share vector stuff with my non mac friends.
FroZnShiva

Posts: 8

4 years ago

+1 for SVG export
Kalu

Posts: 2

4 years ago

+1 forSVGexport too.
davidventer

Posts: 2

4 years ago

This is a must-have. Please make this happen!
Skellington

Posts: 13

4 years ago

We definitely need both import and export for at least one common vector format, and given that SVG is an open standard, often requested, and natively supported by modern web browsers, it would seem the format to go with. I am not a programmer, but since PXM can *already* import shapes (albeit in a proprietary format), it would not seem too much of a stretch to implement such functionality.

And as for people bitching here about how Pixelmator should exclusively focus on work with pixels: No, it should not, and it doesn't anyway. There is a legitimate use for vector elements in any design work, and I don't want to make every little edit to a rounded rectangle in an external app and re-import the shape a hundred times over. That's how things used to be in 1990, but this is 2013 and we have come a long way in terms of usability and integration since then.

Maybe, vector naysayers, you should write to Adobe and tell them that PHOTOshop better be used for working with photos (mind the name) only, and thus all vector functionality, including text, should be removed in order to "focus" more. Really, that argument is ridiculous.

Not many people know this, but PS can actually output a thoroughly (offset-) printable PDF with vector text and graphics. I have done that before, and it worked flawlessly. I am not expecting that of PXM, but some interoperability in terms of file formats (of which vector / SVG seems the only major omission) would be most welcome and one of several tweaks / additions necessary to take this otherwise fantastic app to the next level.

So +1 for SVG both IM- and EXport. Please.
one09jason

Posts: 5

4 years ago

Yes please. Also, SVG import.
cjroe302@gmail.com

Posts: 5

4 years ago

+1 SVG. The internet needs you.
Cameron J Roe

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